Skip to Content
Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk
book

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

by Rod Strougo, Ray Wenderlich
July 2011
Beginner to intermediate
640 pages
14h 58m
English
Addison-Wesley Professional
Content preview from Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

16. Performance Optimizations

Throughout this book, you learned how to create a game using Cocos2D, Box2D, and Chipmunk. You learned the basics of Cocos2D and advanced concepts from scrolling to physics engines to particle systems. This chapter takes you through some of the optimizations tips and tricks you may need in bringing that last bit of polish to your game now that you have a foundation of knowledge in Cocos2D game development.

In this chapter you learn how to tackle some of the common challenges and issues you will face in optimizing and getting the most of your Cocos2D game. This chapter uses a test bed sample game called PerformanceTestGame, which is included with the resources of this chapter.

CCSprite versus CCSpriteBatchNode

In ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Learning Cocos2d-x Game Development

Learning Cocos2d-x Game Development

Siddharth Shekar
Programming iOS 13

Programming iOS 13

Matt Neuburg
Getting Started with Containerization

Getting Started with Containerization

Gabriel N. Schenker, Hideto Saito, Hui-Chuan Chloe Lee, Ke-Jou Carol Hsu
Swift Game Development - Third Edition

Swift Game Development - Third Edition

Siddharth Shekar, Stephen Haney

Publisher Resources

ISBN: 9780132180863Purchase book