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Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming
book

Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

by Maurice Sharp, Erica Sadun, Rod Strougo
November 2013
Beginner
592 pages
17h 49m
English
Addison-Wesley Professional
Content preview from Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

Screen Size

The most obvious difference is the amount of screen space available on the iPad family versus iPhone or iPod touch. iPads have a large 1024x768 point resolution enabling the display of much more content. iPhones and iPod touches have two display geometries: The 3.5-inch screen used by earlier devices is 480x320 points while the newer 4-inch screen is 568x320.

Notice that the above resolutions are in points, not pixels. Most Apple devices now use a higher resolution retina display, doubling the number of available pixels and better matching human vision. Luckily, instead of worrying about whether the device is 480x320 (non-retina) pixels or 960x640 (retina) pixels, you can work in the world of points. For artwork, Xcode makes it easy ...

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Publisher Resources

ISBN: 9780133094541Purchase book