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Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming
book

Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

by Maurice Sharp, Erica Sadun, Rod Strougo
November 2013
Beginner
592 pages
17h 49m
English
Addison-Wesley Professional
Content preview from Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

Scenes

The combination of a view controller and the view objects it contains is called a scene. You already created and modified a scene in the HelloWorld example in Chapter 2. Because you specified a Universal app when you created the project, Xcode created iPhone and iPad storyboards, each with an initial scene. As part of the example, you added a static label to the iPhone scene (refer to Figure 2-6).

Designing and building storyboards is a central part of app development. Many apps can use just one or two storyboards, one for each major supported form factor: handheld and tablet. And for those that are more complex, it is possible to use multiple storyboards for a form factor, flowing from one to the other, though that is beyond the scope ...

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Publisher Resources

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