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Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming
book

Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

by Maurice Sharp, Erica Sadun, Rod Strougo
November 2013
Beginner
592 pages
17h 49m
English
Addison-Wesley Professional
Content preview from Learning iOS Development: A Hands-on Guide to the Fundamentals of iOS Programming

OpenGL ES

OpenGL ES offers a royalty-free cross-platform API for 2D- and 3D-graphics development. It is provided as part of the iOS SDK. Most devices support OpenGL ES 2.0 with the newest support version 3.0. Some very early units supported only OpenGL ES 1.1, but you are unlikely to encounter them.

Note

Devices and features remain a moving target. Apple continues to introduce new units and make changes to iOS. As new devices are introduced, check Apple’s information pages, especially the technical specs. For iOS, make sure you read the release notes. In addition, you can look for summary pages on the Internet. One good source is Wikipedia: http://en.wikipedia.org/wiki/List_of_iOS_devices.

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Publisher Resources

ISBN: 9780133094541Purchase book