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.NET Windows Forms in a Nutshell
book

.NET Windows Forms in a Nutshell

by Ian Griffiths, Matthew Adams
March 2003
Intermediate to advanced
896 pages
32h 35m
English
O'Reilly Media, Inc.
Content preview from .NET Windows Forms in a Nutshell

Chapter 14. The System.Drawing Namespace

The System.Drawing namespace contains the classes that make up the .NET implementation of GDI+—Microsoft’s next-generation graphics architecture. If you are familiar with the C++ implementation shipped with Microsoft’s Platform SDK, then you will recognize most of the classes found here. However, System.Drawing is not a wrapper around the C++ code; both are implemented in terms of a common, low-level graphics architecture, which at the time of writing has an unpublished API.

All drawing is carried out on a Graphics surface, using various kinds of Pen, Brush, and Image objects. You can control the Color (including transparency), Font, line style, and fill patterns of these objects, but the Graphics surface itself is responsible for the actual painting, providing methods such as DrawString(), DrawRectangle(), and FillClosedCurve() for this purpose. You can set up clipping Regions, control rendering styles such as antialiasing and compositing, or use a transform matrix (see System.Drawing.Drawing2D.Matrix) to rotate, scale, shear, and translate the drawing.

Usually, you will be supplied a Graphics surface on which to draw in the PaintEventArgs passed to your Control object’s paint handler. However, you can also create surfaces from Control objects, Image objects (such as Bitmap and Metafile), or native GDI device contexts (through interop).

Because there are no objects that represent the drawing operations themselves, you cannot simply persist ...

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Publisher Resources

ISBN: 0596003382Catalog PageErrata