Name
ControlStyles
Synopsis
This enumeration is used by Control.SetStyle() to
enable or disable a variety of different features in a custom
control.
Several features relate to the painting of the control.
AllPaintingInWmPaint causes both the
OnPaint() and OnPaintBackground() methods to be called during WM_PAINT
handling, rather than WM_PAINT and
WM_ERASEBACKGROUND as normal.
UserPaint indicates to the platform that you will
be painting the control yourself, rather than relying on the
operating system to do it for you (i.e., your control does not wrap a
Win32 control and you therefore expect to handle
WM_PAINT yourself).
DoubleBuffer enables automatic double buffering
for your control. A back buffer is created before OnPaint() is called, and the
System.Drawing.Graphics surface for that buffer is
passed to your paint handler. When you complete your painting, the
buffer is blitted to the window surface, dramatically reducing the
amount of flicker that occurs when you paint, at the cost of one
extra blit into the window, and potentially an awful lot of extra
committed memory for the back buffer. To get double buffering to work
properly, you should also set AllPaintingInWmPaint
(to prevent two separate blits for the background and the foreground,
which will induce flicker) and UserPaint.
SupportsTransparentBackColor allows you to set a
back System.Drawing.Color with an
Alpha value less than 255. Because standard Win32
controls do not really support true transparency, the default
OnPaintBackground() ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access