March 2003
Intermediate to advanced
896 pages
32h 35m
English
RectangleF
This value type is the real equivalent of the integer-based
Rectangle. Again, it defines a rectangular region
of a 2D surface. It offers all the basic facilities of the
Rectangle structure, and a conversion operator to
convert from a Rectangle.
As with the Point / PointF
pair, there is no intrinsic performance advantage in using the
integer Rectangle, as all the
Graphics painting methods are implemented in terms
of the real version anyway (in the first release of the framework).
The same rendering issues also apply as for
Rectangle-based shapes if you are not aligned to
the pixel boundaries of the target device.
public struct RectangleF { // Public Constructors public RectangleF(PointF location, SizeF size); public RectangleF(float x, float y, float width, float height); // Public Static Fields public static readonly RectangleF Empty; // = {X=0,Y=0,Width=0,Height=0} // Public Instance Properties public float Bottom{get; } public float Height{set; get; } public bool IsEmpty{get; } public float Left{get; } public PointF Location{set; get; } public float Right{get; } public SizeF Size{set; get; } public float Top{get; } public float Width{set; get; } public float X{set; get; } public float Y{set; get; } // Public Static Methods public static RectangleF FromLTRB(float left, float top, float right, float bottom); public static RectangleF Inflate(RectangleF rect, float x, float y); public static RectangleF Intersect(RectangleF a, RectangleF b); public static RectangleF ...