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topic over a period of time. These games to date are largely untapped as educa-
tional tools.
EDUCATIONAL SIMULATIONS
A simulation recreates a real-life set of conditions or events with as much fidelity
as possible (Alessi, 1988). Aldrich (2010) contends that simulations develop cog-
nition (Learning to Know skills); ethics and roles (Learning to Be skills); and ap-
plication (Learning to Do skills). Unlike games, simulations are not necessarily
designed to be fun.
Simulations may be experiential and task based, where the learner takes on a first-
person role and executes a self-chosen series of decisions, manipulating the variables ...