Book description
Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences.
Table of contents
- Programming Sound with Pure Data
- For the Best Reading Experience...
- Table of Contents
- Early praise for Programming Sound with Pure Data
- Foreword
- Acknowledgments
- Preface
- Chapter 1: Introduction
- Chapter 2: Making Some Noise
- Chapter 3: Building Controls
- Chapter 4: Creating Effects: Real-World Sounds
- Chapter 5: Working with Waves
- Chapter 6: Creating Effects: Swords!
- Chapter 7: Sound in the User Experience
- Chapter 8: Exporting Sounds for a Web Game
- Chapter 9: Integrating Dynamic Sounds into a Native App
- Chapter 10: Your Journey Begins
- Appendix 1: Glossary
- Bibliography
Product information
- Title: Programming Sound with Pure Data
- Author(s):
- Release date: January 2014
- Publisher(s): Pragmatic Bookshelf
- ISBN: 9781937785666
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