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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

2

Roles on the Team

In This Chapter

• Production

• Art

• Engineering

• Design

• Audio

• Quality Assurance Testing

• Team Organization

• Corporate

image2.1 Introduction

To better understand the production cycle, it is important to know what types of roles are typically found on a game development team. The roles vary from team to team, depending on the project needs, the company size, and the scope of a project. For example, if working on a mobile phone game, the team might consist of four people who all perform multiple roles on the project. If working on a next-generation console game, the team might include more than 100 people, with each team member ...

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Publisher Resources

ISBN: 9781449688097