12

Production Cycle

In This Chapter

• Design Production Cycle

• Art Production Cycle

• Engineering Production Cycle

• Working Together

image12.1 Introduction

When preproduction is completed, you will have a clear idea of the game that is being made, how to make it, who is going to do the work, and how much time you have to do it. It is important to note that there is not a definite point where preproduction ends and production begins. The transition will be gradual. For instance, while art and engineering begin working on the features outlined in the core design documentation, design is still busy designing the actual mission scenarios that appear ...

Get The Game Production Handbook, 3rd Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.