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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

PART   V

Production

If things are properly planned during preproduction, the production phase should present no unexpected surprises. The goal of production is to implement the game plan created during preproduction, and to get the game shipped to the stores.

Many elements need to be managed during production, especially the relationship between art, design, engineering, and QA. These departments will be working at full capacity during production and must work well with each other to keep the development process running smoothly.

Production is the point at which the game starts to look like a game, and a playable version is functioning. This section of the text presents key information about the production phase. Topics include the following: ...

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Publisher Resources

ISBN: 9781449688097