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The Game Production Handbook, 3rd Edition
book

The Game Production Handbook, 3rd Edition

by Heather Maxwell Chandler
March 2013
Beginner
468 pages
12h 25m
English
Jones & Bartlett Learning
Content preview from The Game Production Handbook, 3rd Edition

PART   VI

Testing

Testing will begin at some point in the production cycle, usually around alpha release. At this point in development, several elements in the game need to be checked for defects and crash bugs. Testing is an integral part of game development, so it is important that you do not shortchange the testing schedule as the production phase comes to a close.

The QA testers provide a valuable service throughout the production cycle, and the lead QA tester must be included in all level decisions about the game. After testing begins, time is spent checking for defects and then making sure they are corrected before the game ships. This section of the text presents key information about the testing phase. Topics include the following:

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Publisher Resources

ISBN: 9781449688097