November 2017
Beginner to intermediate
360 pages
6h 40m
English
We now have our game running on both Android and iOS devices, and we have learned the steps that we'll need to take each time we want to deploy our games on these devices.
While I will not be writing about exporting to both devices again until we get to Chapter 10, Game Build and Submission, it's a good idea on your end to do so to see how the changes that we make will work with both devices and keep testing on each platform to make sure that your project works correctly and at a frame rate that you are okay with.
This is especially important to note as running the project on your PC via the editor or an emulator will not always work the same both ways. You may find that certain things will slow down your device and make your game ...