What this book covers
Chapter 1, What AR is and How to Get Set Up, explains the processes of installing various SDKs and packages for enabling AR, and building a Hello World example with AR.
Chapter 2, GIS Fundamentals - The Power of Mapping, explores the history of GIS, GIS implications in applications and games, and GIS in education.
Chapter 3, Censored - Various Sensor Data and Plugins, looks at how to write plugins for Unity in C#, how to write plugins for Unity in C++, how to write plugins for Unity in Objective-C, and how to write plugins for Unity in Java.
Chapter 4, The Sound of Flowery Prose, goes into details of the steps for designing an application, looks at conceptualizing the project, and explores how to create an AR application ...
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