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Unity 2018 Augmented Reality Projects
book

Unity 2018 Augmented Reality Projects

by Jesse Glover
July 2018
Intermediate to advanced
358 pages
7h 17m
English
Packt Publishing
Content preview from Unity 2018 Augmented Reality Projects

Setting up the camera

Since we or the user are using the HoloLens, we will be the first-person camera; it is important to remember that our starting position should always default to the Vector 3 values of x being 0, y being 0, and z being 0. Everything else should always be offset according to that knowledge.

  1. So, the first thing to do will be to click on the camera in the Hierarchy pane:
Camera selected
  1. The default values for the camera are set to X being 0, Y being 1, and Z being -10:
Default camera values
  1. We need to change this to ...
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Publisher Resources

ISBN: 9781788838764