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Unity 2018 Augmented Reality Projects
book

Unity 2018 Augmented Reality Projects

by Jesse Glover
July 2018
Intermediate to advanced
358 pages
7h 17m
English
Packt Publishing
Content preview from Unity 2018 Augmented Reality Projects

Scripting the project

In this section, we'll see how to script our project:

  1. We will first make sure to utilize Unity Engine, as we need access to MonoBehaviour:
using UnityEngine;
  1. Our public class will be called TargetLocationController, which is the same name as the script file we named in the Unity Editor. We will also inherit from MonoBehaviour:
public class TargetLocationController : MonoBehaviour{
  1. We will create a public GameObject called targetObject; this is so that we can drag and drop our prefab onto this object to set a reference to it:
private GameObject targetObject;
  1. We will create a Start() method at this point. We want to find the object in the project with the tag of targetLocation, as we will be creating it upon a ...
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Publisher Resources

ISBN: 9781788838764