July 2018
Intermediate to advanced
358 pages
7h 17m
English
As previously stated, we can access the information provided by any exposed piece of hardware and send that information to our applications and/or games we create within Unity. The catch is that if there isn’t an implementation within Unity or the SDKs we are using for AR applications, we will need to create a plugin with a wrapper to access that sensor.
This is also heavily dependent on which devices we want to target and whether we want to target both iOS and Android-based devices without any implementations done for us. If so, then we need to create the plugin ourselves. We can’t just write a plugin in C#, though; we would need native plugins to call upon these sensors to do our bidding. This means that ...
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