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Unreal Engine Virtual Reality Quick Start Guide
book

Unreal Engine Virtual Reality Quick Start Guide

by Jessica Plowman
February 2019
Beginner
178 pages
4h 38m
English
Packt Publishing
Content preview from Unreal Engine Virtual Reality Quick Start Guide

Collecting testing data

The data for testing can be collected in the following ways:

  • Usability testing
  • Card sort
  • Expert review

There are several methods that we can use to collect feedback on our game. These methods are all designed to gather specific data from the players that can be used to improve all aspects of the game, from user interfaces to level designs. Some of them are high tech and utilize advanced methods of recording the player, such as eye movement-tracking tests. Others are very low tech and might involve having the players sort cards with certain keywords on them into categories or simply having the player try the game while you and your colleagues record the results.

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Publisher Resources

ISBN: 9781789617405