Skip to Content
Unreal Engine Virtual Reality Quick Start Guide
book

Unreal Engine Virtual Reality Quick Start Guide

by Jessica Plowman
February 2019
Beginner
178 pages
4h 38m
English
Packt Publishing
Content preview from Unreal Engine Virtual Reality Quick Start Guide

Visual effects techniques

If you've done much game development work, whether it is two or three dimensional, then you are aware of the traditional SubUV technique for creating particle effects. This technique involves creating a sprite sheet that represents a particle, such as fire or smoke, and having the game engine animate through the cells. This creates an animated particle that looks three dimensional but is actually a 2D texture. Here is an example of smoke:

Smoke particle created with the SubUV technique

Your first thought might be that this type of particle would be ideal for VR since we are projecting a smoke particle with a 2D texture. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

Unreal® Engine VR Cookbook: Developing Virtual Reality with UE4

Mitch McCaffrey

Publisher Resources

ISBN: 9781789617405