February 2019
Beginner
178 pages
4h 38m
English
If you've done much game development work, whether it is two or three dimensional, then you are aware of the traditional SubUV technique for creating particle effects. This technique involves creating a sprite sheet that represents a particle, such as fire or smoke, and having the game engine animate through the cells. This creates an animated particle that looks three dimensional but is actually a 2D texture. Here is an example of smoke:

Your first thought might be that this type of particle would be ideal for VR since we are projecting a smoke particle with a 2D texture. ...
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