February 2019
Beginner
178 pages
4h 38m
English
Though VR is capable of delivering immersive, visceral, digital experiences to players, it is important to note that it is not without its limitations. Beyond all the RAM, processing power, sensors, cords, and controllers that VR demands, this technology has shown us some of our own limitations—the most well-known of these being VR sickness or the disconnect between what our vision is showing us and what the rest of our senses are perceiving. Most commonly felt during movement within a VR game, VR sickness, or simulation sickness, may cause any of the following:
All of these things are things we don't wish to be a part of any player's experience. These can ...
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