Redesigning the tool experience

Having applied user experience design principles to our level timer, let's go back and take a look at the Tools Station we created in the last chapter. When testing with my users, I discovered that it was not intuitive for the player to have to head for a tool station every time they wanted to rotate the puzzle, especially within a timed experience. When we receive feedback like this, there is only one solution: redesign! Let's look at the following diagram:

New tools menu wireframe

After a couple of rounds of testing and interviews with my players, it became clear that having to go back to the tool station ...

Get Unreal Engine Virtual Reality Quick Start Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.