February 2019
Beginner
178 pages
4h 38m
English
It's now time to look at lighting:

Many modern games make use of dynamic light sources to provide players with a living world. Shadows move as the sun marches across the sky. NPCs cast shadows as they move under street lamps. This type of lighting and shadow help us feel grounded in the world and are an essential part of any game. However, dynamic lighting is very expensive to calculate for every frame. So, how can we use shadows to keep the realism in our virtual worlds?
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