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Unreal Engine Virtual Reality Quick Start Guide
book

Unreal Engine Virtual Reality Quick Start Guide

by Jessica Plowman
February 2019
Beginner
178 pages
4h 38m
English
Packt Publishing
Content preview from Unreal Engine Virtual Reality Quick Start Guide

Static and skeletal mesh limitations

Let's start by taking a look at static and skeletal meshes:

The static mesh editor in Unreal 4

Static and skeletal meshes represent the majority of the art that goes into creating a game in Unreal Engine 4. These are your 3D models and tend to be sorted into groups such as environment, character, weapon, vehicle, and so on. Back in the late '90s when computer resources were more limited, artists had to work within strict limits when it came to polygon or triangle counts, but those limits are a thing of the past. Modern game hardware can push millions of triangles to the screen with no problems. However, ...

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Publisher Resources

ISBN: 9781789617405