February 2019
Beginner
178 pages
4h 38m
English
Let's start by taking a look at static and skeletal meshes:

Static and skeletal meshes represent the majority of the art that goes into creating a game in Unreal Engine 4. These are your 3D models and tend to be sorted into groups such as environment, character, weapon, vehicle, and so on. Back in the late '90s when computer resources were more limited, artists had to work within strict limits when it came to polygon or triangle counts, but those limits are a thing of the past. Modern game hardware can push millions of triangles to the screen with no problems. However, ...
Read now
Unlock full access