February 2019
Beginner
178 pages
4h 38m
English
With our project base and our file structure established, let's create our first custom file: our GameMode file. Click on our new Blueprints folder, and right-click to bring up the menu. From the Create Basic Asset section, choose Blueprint Class. This will bring up the Pick Parent Class menu, as shown in the following screenshot:

It's time to extend the basic GameMode class and tell our project to use our new file:
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