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Unreal Engine Virtual Reality Quick Start Guide
book

Unreal Engine Virtual Reality Quick Start Guide

by Jessica Plowman
February 2019
Beginner
178 pages
4h 38m
English
Packt Publishing
Content preview from Unreal Engine Virtual Reality Quick Start Guide

Programming our custom PlayerPawn

Let's move on to a bit of programming to ensure that our PlayerPawn is used and set up correctly for our player's hardware. Unreal needs to know where to set the Tracking Origin, or where to set the default height of the player, which can vary depending on your equipment. For the HTC Vive, the default is to target standing VR experiences by using a tracking origin set to the floor. The Oculus Rift, on the other hand, is set to target sitting VR experiences by default and uses an eye-level tracking origin. It might be easy to simply just set things up for the Vive, knowing that this is the platform we're targeting, but I want to create something that might be reusable outside just this project. We'll add the ...

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Publisher Resources

ISBN: 9781789617405