Artificial locomotion
Artificial locomotion is essentially the opposite of natural locomotion. This technique relies on more traditional game controls such as thumbsticks, touch pads, and other input methods to move the player around our game levels.
Despite being the best locomotion when porting traditional titles to VR (think Skyrim VR and Fallout 4 VR), artificial locomotion has the greatest chance of causing VR sickness due to vexation, or the disconnect between what our eyes are seeing and what the rest of the senses are experiencing. There are several techniques we can use to minimize this vexation. One way is to dynamically decrease the player's field of view while they're moving. This creates a very subtle effect that hides some of ...
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