What this book covers
Chapter 1, Introducing VR Technology in Unreal Engine 4, will give you a solid introduction to VR technology in Unreal Engine 4 and to the types of virtual reality hardware that are available on the market today. We discuss the current limitations of the hardware and introduce you to our sample project, Server 17.
Chapter 2, Locomotion, Design, and Starting Our Project, guides you through the different types of movement systems currently in use in modern VR games, and discusses the pros and cons of each. Using human-centered design methods, you will design a locomotion system for first-time players and go through the process to set up our sample game in Unreal Engine 4.
Chapter 3, Exploring Riveting Gameplay in Virtual ...
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