Vehicle experiences
Vehicle experiences solve the locomotion problem by placing the player at the helm of a ship, mech, or other method of travel and destruction. The brain processes it much the same as when we go for a ride in the car. We don't question that we're moving because we're sitting down and controlling the vehicle. This gives the designers the opportunity to give players a vehicle-piloting experience. There are many great examples in this space. However, I want to give you one that represents some of the best gameplay in this category, Frontier Developments' Elite Dangerous.
The most current entry in the Elite saga is a space adventure, combat, and trading sim that puts the player in the role of an elite commander. Players earn ...
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