February 2019
Beginner
178 pages
4h 38m
English
Where GameMode is great for setting our game specific rules and storing our mode defaults, GameState is there to store our important level-wide elements. Similar to when we created our GameMode class, we'll need to extend a GameState class as the base for our custom state. Let's go back to the Pick Parent Class menu:

Yet, unlike our GameMode, we're going to extend the GameStateBase class, or the class from which all GameState files extend:
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