February 2019
Beginner
178 pages
4h 38m
English
Next, let's discuss materials:

The complexity and number of a scene's materials is often the major reason for poor performance in VR. Each material that we apply to a mesh adds a draw call to our game, forcing the computer to work harder each frame. This can result in slower performance and not being able to hit our 90 FPS target. There is also the issue of transparency and reflections. Transparent and translucent materials are a fantastic effect. However, they are costly in VR, as the material has to be reevaluated and redrawn every frame. Reflections are another great effect that helps ...
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