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Beginning C++ Game Programming
book

Beginning C++ Game Programming

by John Horton
October 2016
Beginner
520 pages
10h 19m
English
Packt Publishing
Content preview from Beginning C++ Game Programming

Planning Timber!!!

Whenever you make a game it is always best to start with a pencil and paper. If you don't know exactly how your game is going to work on the screen, how can you possibly make it work in code?

Tip

At this point, if you haven't already, I suggest you go and watch a video of Timberman in action, so you can see what we are aiming for. If you feel your budget can stretch to it, then grab a copy and give it a play. It is often on sale for under a dollar on Steam. http://store.steampowered.com/app/398710/ .

The features and objects of a game, which define the gameplay, are known as the mechanics. The basic mechanics of the game are:

  • Time is always running out.
  • Get more time by chopping the tree.
  • Chopping the tree causes the branches to ...
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Publisher Resources

ISBN: 9781786466198