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Beginning C++ Game Programming
book

Beginning C++ Game Programming

by John Horton
October 2016
Beginner
520 pages
10h 19m
English
Packt Publishing
Content preview from Beginning C++ Game Programming

Improving the game and the code

Take a look at these suggested enhancements for the Timber!!! project. You can see the enhancements in action in the Runnable folder of the download bundle:

  1. Speeding up the code: There is a part of our code that is slowing down our game. It doesn't matter for this simple game, but we can speed things up by putting the sstream code in a block that only executes occasionally. After all, we don't need to update the score hundreds of times a second!
  2. Debugging console: Let's add some more text so we can see the current frame rate. As with the score, we don't need to update this too often. Once every hundred frames will do.
  3. Adding more trees in the background: Simply add some more tree sprites and draw them in whatever position ...
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Publisher Resources

ISBN: 9781786466198