Chapter 12. Abstraction and Code Management – Making Better Use of OOP
In this chapter, we will take a first look at the final project of the book. The project will have advanced features such as directional sound, which comes out of the speakers relative to the position of the player. It will also have split screen cooperative gameplay. In addition, this project will introduce the concept of Shaders, which are programs written in another language that run directly on the graphics card. By the end of Chapter 16, Extending SFML Classes, Particle Systems, and Shaders, you will have a fully functioning multiplayer platform game built in the style of the hit classic Thomas Was Alone.
This chapter's main focus will be getting the project started—in ...
Get Beginning C++ Game Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.