October 2016
Beginner
520 pages
10h 19m
English
In this chapter, we will be adding all the sound effects and the HUD. We have done this in both of the previous projects, but we will do things a bit differently this time. We will explore the concept of sound spatialization and how SFML makes this otherwise complicated concept nice and easy; in addition, we will build a HUD class to encapsulate the code that draws information to the screen.
We will complete these tasks in the following order:
SoundManager classSoundManager classHUD classHUD classSpatialization is the act of making something relative to the space it is a ...
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