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Beginning C++ Game Programming
book

Beginning C++ Game Programming

by John Horton
October 2016
Beginner
520 pages
10h 19m
English
Packt Publishing
Content preview from Beginning C++ Game Programming

Using the TextureHolder class for all textures

Since we have our TextureHolder class, we might as well be consistent and use it to load all our textures. Let's make some very small alterations to the existing code that loads textures for the background sprite sheet and the player.

Change the way the background gets its textures

In the ZombieArena.cpp file, find this code:

// Load the texture for our background vertex array 
Texture textureBackground;
textureBackground.loadFromFile("graphics/background_sheet.png");

Delete the code highlighted previously and replace it with the following highlighted code, which uses our new TextureHolder class:

// Load the texture for our background vertex array 
Texture textureBackground = TextureHolder::GetTexture( ...
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Publisher Resources

ISBN: 9781786466198