An object
In the real world, objects share two characteristics, that is, state and behavior. In other words, we can say that every object has a name, color, and more; these characteristics are simply the state of an object. Let's take the example of any type of pet: a dog and a cat will both have a name by which they called. So, in this way, my dog is named Ace and my cat is named Clementine. Similarly, dogs and cats have specific behaviors, for example, dogs barks and cats meow.
In the Explaining OOP section, we discussed that OOP is a programming model that is supposed to combine a state or structure (data) and the behavior (method) to deliver software functionality. In the previous example, the different states of pets make up the actual ...
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