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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Solving for

The standard introduction to Monte Carlo methods is to show how it can be used to solve for . Recall from geometry, represents half the circumference of a circle and 2π represents a full circle. To find this relationship and value, let's consider a unit circle with a radius of 1 unit. That unit could be feet, meters, parsecs, or whatever—it's not important. Then, if we place that circle within a square box with dimensions of 1 unit, we can see the following:

A unit circle inside a unit square

Given the preceding, we know that we ...

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Publisher Resources

ISBN: 9781839214936