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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

What this book covers

Chapter 1, Understanding Rewards-Based Learning, explores the basics of learning, what it is to learn, and how RL differs from other, more classic learning methods. From there, we explore how the Markov decision process works in code and how it relates to learning. This leads us to the classic multi-armed and contextual bandit problems. Finally, we will learn about Q-learning and quality-based model learning.

Chapter 2, Dynamic Programming and the Bellman Equation, digs deeper into dynamic programming and explores how the Bellman equation can be intertwined into RL. Here, you will learn how the Bellman equation is used to update a policy. We then go further into detail about policy iteration or value iteration methods ...

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Publisher Resources

ISBN: 9781839214936