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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Monte Carlo Methods

For this chapter, we will jump back to the trial-and-error thread of reinforcement learning (RL) and look at Monte Carlo methods. This is a class of methods that works by episodically playing through an environment instead of planning. We will see how this improves our RL search for the best policy and we now start to think of our algorithm as an actual agent—one that explores the game environment rather than preplans a policy, which, in turn, allows us to understand the benefits of using a model for planning or not. From there, we will look at the Monte Carlo method and how to implement it in code. Then, we will revisit a larger version of the FrozenLake environment with our new Monte Carlo agent algorithm.

In this chapter, ...

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Publisher Resources

ISBN: 9781839214936