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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Expected SARSA

Vanilla SARSA is quite similar to Q-learning in terms of how we choose values. It will generally just use an epsilon-greedy max action strategy, not unlike what we used previously; however, what we find, especially when working on-policy, is that the algorithm needs to be more selective. Now, this is very much the goal of all RL, but, in this particular case, we manage these trade-offs a bit better by introducing an expectation. When we combine this with SARSA, we call it expected SARSA.

In expected SARSA, we assume an unknown learning rate alpha, and hence an unknown exploration rate epsilon as well. Instead, we equate the learning rate alpha and exploration rate epsilon using functions based on assigned rewards. We assign ...

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Publisher Resources

ISBN: 9781839214936