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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Rainbow – combining improvements in deep reinforcement learning

The paper that introduced Rainbow DQN, Rainbow: Combining Improvements in Deep Reinforcement Learning, by DeepMind in October 2017 was developed to address several failings in DQN. DQN was introduced by the same group at DeepMind, led by David Silver to beat Atari games better than humans. However, as we learned over several chapters, while the algorithm was groundbreaking, it did suffer from some shortcomings. Some of these we have already addressed with advances such as DDQN and experience replay. To understand what encompasses all of Rainbow, let's look at the main elements it contributes to RL/DRL:

  • DQN: This is, of course, the core algorithm, something we should have a good ...
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Publisher Resources

ISBN: 9781839214936