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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Playing with policy versus value iteration

Policy and value iteration methods are quite similar and looked at as companion methods. As such, to evaluate which method to use, we often need to apply both methods to the problem in question. In the next exercise, we will evaluate both policy and value iteration methods side by side in the FrozenLake environment:

  1. Open the Chapter_2_8.py example. This example builds on the previous code examples, so we will only show the new additional code:
def play(env, episodes, policy):    wins = 0    total_reward = 0    for episode in range(episodes):        term = False        state = env.reset()        while not term:            action = np.argmax(policy[state])            next_state, reward, term, info = env.step(action)            total_reward += reward state = ...
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Publisher Resources

ISBN: 9781839214936