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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Using prediction and control

When we previously had a model, our algorithm could learn to plan and improve a policy offline. Now, with no model, our algorithm needs to become an agent and learn to explore and, while doing that, also learn and improve. This allows our agent to now learn effectively by trial and error. Let's jump back into the Chapter_3_3.py code example and follow the exercise:

  1. We will start right from where we left off and review the last couple of lines including the play_game function:
episode = play_game(env=env, policy=policy, display=False)evaluate_policy_check(env, e, policy, test_policy_freq)
  1. Inside evaluate_policy_check, we test to see whether the test_policy_freq number has been reached. If it has, we output the ...
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Publisher Resources

ISBN: 9781839214936