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Hands-On Reinforcement Learning for Games
book

Hands-On Reinforcement Learning for Games

by Micheal Lanham
January 2020
Intermediate to advanced
432 pages
10h 18m
English
Packt Publishing
Content preview from Hands-On Reinforcement Learning for Games

Using advantage actor-critic

We have already discussed the concept of advantage a few times throughout a few previous chapters including the last exercise. Advantage is often thought of as understanding the difference between applying different agents/policies to the same problem. The algorithm learns the advantage and, in turn, the benefits it provides to enhancing reward. This is a bit abstract so let's see how this applies to one of our previous algorithms like DDQN. With DDQN, advantage was defined by understanding how to narrow the gap in moving to a known target or goal. Refer back to Chapter 7, Going Deeper with DDQN, if you need a refresher.

The concept of advantage can be extended to what we refer to as actor-critic methods. With ...

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Publisher Resources

ISBN: 9781839214936