1.10 Test-Driving a Java Application
In this section, you’ll run and interact with an existing Java Painter app, which you’ll build in a later chapter. The elements and functionality you’ll see are typical of what you’ll learn to program in this book. Using the Painter’s graphical user interface (GUI), you choose a drawing color and pen size, then drag the mouse to draw circles in the specified color and size. You also can undo each drawing operation or clear the entire drawing. [Note: We emphasize screen features like window titles and menus (e.g., the File menu) in a sans-serif font and emphasize nonscreen elements, such as file names and program code (e.g., ProgramName.java
), in a fixed-width
sans-serif
font
.]
The steps in this section show ...
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