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Java How to Program, Early Objects, 11th Edition
book

Java How to Program, Early Objects, 11th Edition

by Paul J. Deitel, Harvey Deitel
June 2017
Beginner
1296 pages
69h 23m
English
Pearson
Content preview from Java How to Program, Early Objects, 11th Edition

1.10 Test-Driving a Java Application

In this section, you’ll run and interact with an existing Java Painter app, which you’ll build in a later chapter. The elements and functionality you’ll see are typical of what you’ll learn to program in this book. Using the Painter’s graphical user interface (GUI), you choose a drawing color and pen size, then drag the mouse to draw circles in the specified color and size. You also can undo each drawing operation or clear the entire drawing. [Note: We emphasize screen features like window titles and menus (e.g., the File menu) in a sans-serif font and emphasize nonscreen elements, such as file names and program code (e.g., ProgramName.java), in a fixed-width sans-serif font.]

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Publisher Resources

ISBN: 9780134751962