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Java How to Program, Early Objects, 11th Edition
book

Java How to Program, Early Objects, 11th Edition

by Paul J. Deitel, Harvey Deitel
June 2017
Beginner
1296 pages
69h 23m
English
Pearson
Content preview from Java How to Program, Early Objects, 11th Edition

28.9 Wrap-Up

In this chapter, you learned the basics of network programming in Java. You learned two different methods of sending data over a network—streams-based networking using TCP/ IP and datagrams-based networking using UDP. We showed how to build simple client/ server chat programs using both streams-based and datagram-based networking. You then saw a client/server Tic-Tac-Toe game that enables two clients to play by interacting with a multithreaded server that maintains the game’s state and logic. In the next chapter, you’ll learn basic database concepts, how to interact with data in a database using SQL and how to use JDBC to allow Java applications to manipulate database data.

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Publisher Resources

ISBN: 9780134751962