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Java How to Program, Early Objects, 11th Edition
book

Java How to Program, Early Objects, 11th Edition

by Paul J. Deitel, Harvey Deitel
June 2017
Beginner
1296 pages
69h 23m
English
Pearson
Content preview from Java How to Program, Early Objects, 11th Edition

Summary

Section 12.1 Introduction

  • A graphical user interface (GUI) presents a user-friendly mechanism for interacting with an app. A GUI (pronounced “GOO-ee”) gives an app a distinctive “look-and-feel”.

  • GUIs are built from GUI components—sometimes called controls or widgets.

  • Providing different apps with consistent, intuitive user-interface components gives users a sense of familiarity with a new app, so that they can learn it more quickly and use it more productively.

  • Java’s GUI, graphics and multimedia API of the future is JavaFX.

Section 12.2 JavaFX Scene Builder

  • The Scene Builder tool is a standalone JavaFX GUI visual layout tool that can also be used with various IDEs.

  • JavaFX Scene Builder enables you to create GUIs by dragging ...

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Publisher Resources

ISBN: 9780134751962