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Java How to Program, Early Objects, 11th Edition
book

Java How to Program, Early Objects, 11th Edition

by Paul J. Deitel, Harvey Deitel
June 2017
Beginner
1296 pages
69h 23m
English
Pearson
Content preview from Java How to Program, Early Objects, 11th Edition

27.9 Wrap-Up

In this chapter, you learned how to use Java’s graphics capabilities to produce colorful drawings. You learned how to specify the location of an object using Java’s coordinate system, and how to draw on a window using the paintComponent method. You were introduced to class Color, and you learned how to use this class to specify different colors using their RGB components. You used the JColorChooser dialog to allow users to select colors in a program. You then learned how to work with fonts when drawing text on a window. You learned how to create a Font object from a font name, style and size, as well as how to access the metrics of a font. From there, you learned how to draw various shapes on a window, such as rectangles (regular, ...

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Publisher Resources

ISBN: 9780134751962