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Java How to Program, Early Objects, 11th Edition
book

Java How to Program, Early Objects, 11th Edition

by Paul J. Deitel, Harvey Deitel
June 2017
Beginner
1296 pages
69h 23m
English
Pearson
Content preview from Java How to Program, Early Objects, 11th Edition

26.1 Introduction

[Note: JavaFX (Chapters 12, 13 and 22) is Java’s GUI, graphics and multimedia API of the future. We provide this chapter and Chapters 27 and 35 as is from this book’s Tenth Edition for those still interested in Swing GUIs.]

A graphical user interface (GUI) presents a user-friendly mechanism for interacting with an application. A GUI (pronounced “GOO-ee”) gives an application a distinctive “look-and-feel.” GUIs are built from GUI components. These are sometimes called controls or widgets—short for window gadgets. A GUI component is an object with which the user interacts via the mouse, the keyboard or another form of input, such as voice recognition. In this chapter and Chapter 35, Swing GUI Components: Part 2, you’ll learn ...

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Publisher Resources

ISBN: 9780134751962